{"id":2,"date":"2026-04-20T03:32:59","date_gmt":"2026-04-20T03:32:59","guid":{"rendered":"https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/?page_id=2"},"modified":"2026-05-08T01:41:16","modified_gmt":"2026-05-08T01:41:16","slug":"sample-page","status":"publish","type":"page","link":"https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/","title":{"rendered":"Introduction"},"content":{"rendered":"\n<p>Realistic human motion in 3D scenes is fundamental to robotics, animation, and digital humans. Yet current methods treat hand-object interaction and full-body scene interaction as separate problems, leaving a critical gap in generating coordinated, realistic whole-body motion. <\/p>\n\n\n\n<p>We aim to combine HOI and HSI for <strong>full-body motion with dexterous hand manipulation in 3D scenes<\/strong>. <\/p>\n\n\n\n<p>Our goals are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Unified HOI-HSI Generation<\/strong> \u2014 Existing HOI models only animate hands, while HSI models do full-body motion with simple actions. We bridge both into a single framework.<\/li>\n\n\n\n<li><strong>Autonomous Planner<\/strong> \u2014 A VLM\/LLM breaks complex, long-horizon tasks into autoregressive motion sequences.<\/li>\n\n\n\n<li><strong>Interactive Control<\/strong> \u2014 Users can guide and correct motion using text, waypoints, or direct instructions.<\/li>\n\n\n\n<li><strong>Diverse Motion Generation<\/strong> \u2014 Supporting bimanual interactions and a broader range of objects, beyond the right-hand-only defaults of current methods.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"499\" src=\"https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/wp-content\/uploads\/sites\/146\/2026\/05\/image-1024x499.png\" alt=\"\" class=\"wp-image-42\" srcset=\"https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/wp-content\/uploads\/sites\/146\/2026\/05\/image-1024x499.png 1024w, https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/wp-content\/uploads\/sites\/146\/2026\/05\/image-300x146.png 300w, https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/wp-content\/uploads\/sites\/146\/2026\/05\/image-768x374.png 768w, https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/wp-content\/uploads\/sites\/146\/2026\/05\/image.png 1417w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><figcaption class=\"wp-element-caption\">[1] N. Jiang et al.<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Realistic human motion in 3D scenes is fundamental to robotics, animation, and digital humans. Yet current methods treat hand-object interaction and full-body scene interaction as separate problems, leaving a critical gap in generating coordinated, realistic whole-body motion. We aim to combine HOI and HSI for full-body motion with dexterous hand manipulation in 3D scenes. Our &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Introduction&#8221;<\/span><\/a><\/p>\n","protected":false},"author":264,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Introduction - Scene-Aware, User-Guided Generation of 3D Human-Object Interactions<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mscvprojects.ri.cmu.edu\/2026teamf4\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Introduction - Scene-Aware, User-Guided Generation of 3D Human-Object Interactions\" \/>\n<meta property=\"og:description\" content=\"Realistic human motion in 3D scenes is fundamental to robotics, animation, and digital humans. 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