{"id":19,"date":"2024-05-12T20:16:21","date_gmt":"2024-05-12T20:16:21","guid":{"rendered":"https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/?page_id=19"},"modified":"2024-12-15T00:49:51","modified_gmt":"2024-12-15T00:49:51","slug":"introduction","status":"publish","type":"page","link":"https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/","title":{"rendered":"Overview"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Motivation<\/h2>\n\n\n\n<p>Despite its necessity, online communication is hindered by various limitations. Traditional platforms like Zoom lack engagement and non-verbal cues, while existing virtual meeting solutions lack realism. Our project aims to make progress towards VR telepresence by allowing photorealistic real-time rendering of indoor environments, ensuring an immersive and lifelike experience for users<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-ad2f72ca wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/media.licdn.com\/dms\/image\/D5612AQHVctGDlaBRKg\/article-cover_image-shrink_600_2000\/0\/1696281089669?e=2147483647&amp;v=beta&amp;t=E27Udsxnz04GEk4VnMd1e2_HVeNNZnavOxx0IfcJhBA\" alt=\"\" style=\"width:378px;height:auto\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/about.fb.com\/wp-content\/uploads\/2021\/08\/CD21_546-_-NRP-Oculus-Cross-Post_-Horizon-Workrooms-Launch_Inline-3.jpg?fit=4000%2C2250\" alt=\"\" style=\"width:354px;height:auto\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"has-small-font-size\">Figure 1: Exising virtual telepresence solutions- Meta Codec Avatars (left) and Meta Horizon Workrooms (right)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Problem Statement<\/h2>\n\n\n\n<p>Given a set of images of an <strong>indoor environment <\/strong>such as an office area or a meeting room, our goal is to generate a <strong>high fidelity reconstruction<\/strong> of the environment which allows for <strong>real-time photorealistic rendering&nbsp; <\/strong>and display on a virtual reality headset.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"928\" height=\"586\" src=\"https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/wp-content\/uploads\/sites\/100\/2024\/05\/Screenshot-2024-05-12-at-4.04.39\u202fPM-1.png\" alt=\"\" class=\"wp-image-46\" style=\"width:409px;height:auto\" srcset=\"https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/wp-content\/uploads\/sites\/100\/2024\/05\/Screenshot-2024-05-12-at-4.04.39\u202fPM-1.png 928w, https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/wp-content\/uploads\/sites\/100\/2024\/05\/Screenshot-2024-05-12-at-4.04.39\u202fPM-1-300x189.png 300w, https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/wp-content\/uploads\/sites\/100\/2024\/05\/Screenshot-2024-05-12-at-4.04.39\u202fPM-1-768x485.png 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Figure 2: A VR telepresence solution that facilitates seamless interaction between in-person and remote participants <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Project Scope<\/h2>\n\n\n\n<p>In this capstone project, we aimed to reconstruct photorealistic office environments using Gaussian Splatting as our 3D representation. Our focus was on enhancing scene quality in challenging indoor areas, particularly textureless regions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Motivation Despite its necessity, online communication is hindered by various limitations. Traditional platforms like Zoom lack engagement and non-verbal cues, while existing virtual meeting solutions lack realism. Our project aims to make progress towards VR telepresence by allowing photorealistic real-time rendering of indoor environments, ensuring an immersive and lifelike experience for users Figure 1: Exising &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Overview&#8221;<\/span><\/a><\/p>\n","protected":false},"author":194,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-19","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Overview - Generating Real-time Egocentric Viewpoint Scenes<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mscvprojects.ri.cmu.edu\/2024team2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Overview - Generating Real-time Egocentric Viewpoint Scenes\" \/>\n<meta property=\"og:description\" content=\"Motivation Despite its necessity, online communication is hindered by various limitations. Traditional platforms like Zoom lack engagement and non-verbal cues, while existing virtual meeting solutions lack realism. 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