{"id":18,"date":"2020-05-10T05:01:00","date_gmt":"2020-05-10T05:01:00","guid":{"rendered":"http:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/?page_id=18"},"modified":"2020-12-17T19:40:55","modified_gmt":"2020-12-17T19:40:55","slug":"introduction","status":"publish","type":"page","link":"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/","title":{"rendered":"Overview"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"547\" src=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-3.39.40-PM-1024x547.png\" alt=\"\" class=\"wp-image-125\" srcset=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-3.39.40-PM-1024x547.png 1024w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-3.39.40-PM-300x160.png 300w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-3.39.40-PM-768x411.png 768w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-3.39.40-PM-1536x821.png 1536w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-3.39.40-PM.png 1852w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><figcaption>High level idea here we try<\/figcaption><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>FRL Pittsburgh is on a quest to build photorealistic face avatars from high quality capture studio data, aiming to appear as close to real life as possible. However, the real use of these avatars is not simply reconstructing those high quality data, but being animated in realtime from limited sensors mounted on VR headset at the same fidelity, to make social interactions in VR believable. The goal of this project is to tackle the following two main challenges: <\/p><p>(1) these sensors only see non-overlapping patches from the cameras very close to face in different spectrum (infrared)<\/p><p>(2) the built system should be robust to variations of input, caused by factors such as slightly different camera positions VR headset, user&#8217;s headset wearing positions on the face, and lighting\/background variations in the environment.<\/p><\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\">Problem Statement<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"873\" src=\"http:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/05\/cover-1024x873.jpg\" alt=\"\" class=\"wp-image-76\" srcset=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/05\/cover-1024x873.jpg 1024w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/05\/cover-300x256.jpg 300w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/05\/cover-768x655.jpg 768w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/05\/cover-1536x1309.jpg 1536w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/05\/cover.jpg 1877w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"509\" src=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-4.09.27-PM-1024x509.png\" alt=\"\" class=\"wp-image-127\" srcset=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-4.09.27-PM-1024x509.png 1024w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-4.09.27-PM-300x149.png 300w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-4.09.27-PM-768x381.png 768w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-4.09.27-PM-1536x763.png 1536w, https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-4.09.27-PM-2048x1017.png 2048w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p>You can see our methods and results in the semester wise pages <a href=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/spring-semester\/\">https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/spring-semester\/<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/fall-semester-2\/\">https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/fall-semester-2\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>FRL Pittsburgh is on a quest to build photorealistic face avatars from high quality capture studio data, aiming to appear as close to real life as possible. However, the real use of these avatars is not simply reconstructing those high quality data, but being animated in realtime from limited sensors mounted on VR headset at &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Overview&#8221;<\/span><\/a><\/p>\n","protected":false},"author":94,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-18","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Overview - Real-time Photorealistic VR Facial Animation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Overview - Real-time Photorealistic VR Facial Animation\" \/>\n<meta property=\"og:description\" content=\"FRL Pittsburgh is on a quest to build photorealistic face avatars from high quality capture studio data, aiming to appear as close to real life as possible. However, the real use of these avatars is not simply reconstructing those high quality data, but being animated in realtime from limited sensors mounted on VR headset at &hellip; Continue reading &quot;Overview&quot;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/\" \/>\n<meta property=\"og:site_name\" content=\"Real-time Photorealistic VR Facial Animation\" \/>\n<meta property=\"article:modified_time\" content=\"2020-12-17T19:40:55+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/mscvprojects.ri.cmu.edu\/2020teamm\/wp-content\/uploads\/sites\/43\/2020\/12\/Screenshot-2020-12-16-at-3.39.40-PM.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1852\" \/>\n\t<meta property=\"og:image:height\" content=\"990\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/mscvprojects.ri.cmu.edu\\\/2020teamm\\\/\",\"url\":\"https:\\\/\\\/mscvprojects.ri.cmu.edu\\\/2020teamm\\\/\",\"name\":\"Overview - 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